Ubisoft has paused live services for Rainbow Six Siege after hackers distributed 2 billion in-game credits to every player. The breach affected servers, marketplaces, and internal systems, forcing Ubisoft to conduct a rollback and internal testing.
Hackers breached Ubisoft’s Rainbow Six Siege on December 27, flooding accounts with 2 billion in-game R6 credits. Social media posts confirmed players received rare skins and guns alongside the inflated credits.
Players shared screenshots showing that hackers also accessed the messaging and banning systems inside the game. This gave them the ability to control internal moderation tools across Ubisoft’s online environment.
The value of the exploit shocked the community as 2 billion R6 credits cost around $13.33 million. Ubisoft sells 15,000 R6 credits for $99.99, making the breach a direct threat to its game economy.
Ubisoft confirmed the exploit and took servers offline to prevent further damage across its ecosystem. In a post on X, the company said, “A rollback is currently ongoing” after 11 AM UTC on December 28.
Ubisoft is running quality checks to validate account integrity and patch the exploited systems. “Extensive quality control tests will be executed to ensure the integrity of accounts,” the team added.
Ubisoft also reassured players that no one will be penalized for using the credits. “The team will not ban players who spent the impacted R6 credits,” they confirmed.
Currently, Ubisoft is testing the game with a small group of players before a full relaunch. “Opening the game to a small number of players only, while we complete live tests,” they announced.
The breach exposed vulnerabilities in how Ubisoft manages in-game currency and live systems. Centralized systems allowed Ubisoft to initiate a rollback, reversing the unauthorized credit distributions.
However, such reversals wouldn’t be possible with decentralized cryptocurrencies like Bitcoin or Ethereum. This highlights the complexities Ubisoft faces as it explores blockchain gaming through Web3 projects.
Ubisoft has already partnered with Immutable for future blockchain integrations into games like Might & Magic. This collaboration aims to support Ubisoft’s expansion into decentralized game economies in the future.
Rainbow Six Siege averaged over 34,000 daily players in December, based on data from Active Player. Ubisoft has not confirmed when full access to Siege will resume, but testing remains ongoing.
Ubisoft said it will provide updates when it has more information on a safe and stable relaunch. The latest update confirmed the rollback process is still active and player accounts are under review.
The post Ubisoft Suspends Rainbow Six Siege After Hackers Inject Game Credits appeared first on CoinCentral.


